Definitely *not an* Invasion

Goals When Designing the Game
- Develop a game for public space / space not meant for "play"
- Appropriate a  space for play
- Push social norms
- Investigate the "Magic Circle" of games in urban areas
- Have fun
Watch video of gameplay:
Below is a paper written on the project that goes more into detail on how Definitely *not* an Invasion was developed.

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